4/12/2023 0 Comments Bevy blacktakahashiventurebeat![]() ![]() “I saw that this could be a very large company worth billions and billions of dollars,” Fuller said. When Fuller and others learned he was serious, they referred more Black job candidates to Bevy. He got help from Black investors like Kobie Fuller, general partner at Upfront and founder of Valence. Getting investors on boardĪndersen didn’t do it alone. Half of Andersen’s direct reports are women. Andersen said his goal is to make that 20% of the workforce by September. Today, the company has 14% Black and Latinx employees on its staff of 100. Slowly, Andersen started hiring Black and Latinx employees. And so we set a goal internally to have 20% of our team be from the Black and brown communities.” But we need to be well above that so we can really speed these things up. “So we said we needed that to be at a minimum there. “We set a goal internally to bring about the change, as we know about 14% of the U.S. The more he thought about it, the more Andersen believed that improving racial inequities in the tech sector wasn’t only the right thing to do, it was the profitable thing to do, especially for a community-oriented company. He also looked inside his company to see what it could do. What could we do to bring about the change that needs to happen?”Īndersen said he had conversations about racism with his children, who are between three and 11. “When George Floyd was murdered on May 25, we started to really look inside of ourselves. “A year ago, I’m embarrassed to say, of the 27 people on the team, not a single one was Black or brown,” Andersen said. After the killing of George Floyd and the Black Lives Matter unrest, Andersen had to grapple with uncomfortable truths. It had grown its headcount to 27 without a single Black employee. With Bevy, they wanted to build a platform for enterprise communities, but the pandemic forced them to focus on virtual communities and digital events.Ī year ago, Bevy was looking at a different problem. You may want to replace the Vec with a bullet component, but that won't improve performance (if anything, it incurs a very slight overhead in comparison), and it may be more complex than required.Bevy CEO Derek Andersen and cofounders Joel Fernandes and Alex Bendig started Bevy in 2017 after finding success with Startup Grind. Now, there's nothing in what I've said were one engine has a competitive advantage over the other and I don't think ECS was central to the discussion or would substantially improve this design. You can check if the player has hit a bullet by iterating the bullet vector and checking if the distance between a bullet and the player is less than a certain radius. Because in bullet hell games typically only the player can collide with bullets, I would simply ignore any complex spatial partitioning. I'm not aware of a user-friendly mechanism in bevy for doing this, but instanced rendering is supported by wgpu so I wouldn't be surprised either.Ĭollision checking. This can be achieved in Godot using a MultiMeshInstance2D. Something that uses instanced rendering to upload the list of positions to the GPU and render the same sprite in batch at multiple positions. The bullet struct is just a position and some state (velocity, etc).Īn update function: Each frame loop through the bullet vector running your update logic (could be as simple as position += velocity * dt)Ī "draw" function. But for the specific problem of rendering bullets in a bullet hell game, I wouldn't really reach for one. I regularly develop with godot-rust using an ECS (and yes, sometimes that's bevy's ECS). But using an ECS will only get you so far: There's still lots of things you need to do yourself if you want to go fast, and the ECS may not even be what you really needed in the first place. If you want thousands of bullets on screen you need to start having to take into account performance, that's true. ![]()
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